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SECTION 07

Design Work

Environments, characters, props and previs. Designed, modelled and rendered in-house — no live-action photography.

Eldridge at dusk — the smelter above the town it built
Eldridge at dusk — the smelter above the town it built
Lunchroom noticeboard — the alloy announcement
Lunchroom noticeboard — the alloy announcement
Retro-future interface design
Retro-future interface design
LumenArc network expansion
LumenArc network expansion
QTN broadcast — the Age of Decision
QTN broadcast — the Age of Decision
QTN main hub — inside the repurposed smelter
QTN main hub — inside the repurposed smelter
Autonomous patrol robot — municipal livery
Autonomous patrol robot — municipal livery
Patrol robot — night exterior
Patrol robot — night exterior
Time dilation — hallway
Time dilation — hallway
The garage — assistive legs, prototype
The garage — assistive legs, prototype
Reference sheets

Character & Prop Design

Rus — chair & exoskeleton
Rus — chair & exoskeleton
Ari Walker — character turnaround
Ari Walker — character turnaround
Liam Keegan — character turnaround
Liam Keegan — character turnaround
Marty Reynolds — character turnaround
Marty Reynolds — character turnaround
Patrol robot — turnaround sheet
Patrol robot — turnaround sheet