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SECTION 07

Design Work

Environments, characters, props and previs. Designed, modelled and rendered in-house — no live-action photography.

Eldridge at dusk — the smelter above the town it built
Eldridge at dusk — the smelter above the town it built
LumenArc tower — the infrastructure arrives first
LumenArc tower — the infrastructure arrives first
Lunchroom noticeboard — the alloy announcement
Lunchroom noticeboard — the alloy announcement
Main Street — the town starts to thrive
Main Street — the town starts to thrive
LumenArc autonomous freight — Main Street
LumenArc autonomous freight — Main Street
The pour floor — the work the town was built on
The pour floor — the work the town was built on
Municipal patrol unit — night perimeter
Municipal patrol unit — night perimeter
Inside the network
Inside the network
The garage — father and daughter at the bench
The garage — father and daughter at the bench
Following the money
Following the money
QTN main hub — inside the repurposed smelter
QTN main hub — inside the repurposed smelter
Reference sheets

Character & Prop Design

Rus — chair & exoskeleton
Rus — chair & exoskeleton
Liam Keegan — character turnaround
Liam Keegan — character turnaround
Marty Reynolds — character turnaround
Marty Reynolds — character turnaround
LumenArc tower — configuration study
LumenArc tower — configuration study
Patrol monowheel — turnaround
Patrol monowheel — turnaround
Humanoid unit — turnaround
Humanoid unit — turnaround